Measuring competitor strength in games and sports through an approximate Bayesian filter: The Glicko System
Mon, 2011-12-26 14:19 | by Guest
Meeting:
ISBA 2012
Presenter First Name:
Mark
Presenter Last Name:
Glickman
Presenter's Email:
mg@bu.edu
Affiliation:
Boston University
Country:
USA
Presentation Type:
Special Topic Session
Session Organizer:
Peter Mueller Abstract:
For many years, the only serious algorithm for tracking player
strength over time in organized competitive games such as tournament chess
was a system developed by Arpad Elo in the early 1960s. This algorithm was
adopted with minor modifications by various national and international
gaming organizations throughout and 1960s and 1970s, and is still in
widespread use today. Despite its popularity, one major drawback of
the Elo system is that its connections to probability models is ad hoc
at best, so the resulting ratings from the system are difficult to interpret.
In the mid-1990s, I developed an approximate Bayesian algorithm that was
a linearization of a reasonably standard Bayesian time series model for
binary outcomes. This new algorithm, conventionally known as
the Glicko system, overcomes many of the difficulties with the Elo system.
In fact, the Elo system can be seen as a special case of the
Glicko system in which parameter estimates have no posterior uncertainty.
The Glicko system is now used by many gaming organizations, such as
the International Wargames Federation, the Italian Othello Federation,
and the Australian Chess Federation, along with many online gaming
organizations. In this talk, I describe the basic development of the
Glicko system, its advantages over the Elo system, and its adoption by
various gaming organizations over the years.
Keywords:
Bradley-Terry model, paired comparisons, approximate Bayesian inference
Keywords:
dynamic generalized linear model
Date/Time:
Thursday, June 28, 2012 - 16:00 - 16:20 

